Recommended Casual Game Award | Page 29 | Casual Game Revolution

Recommended Casual Game Award

Casual Game Recommended badgeEach Recommended game has been carefully evaluated by our editorial staff and found to meet the following conditions:

• Representative of the casual game genre in terms of game length, depth, and complexity
• Appeals to a general audience, with a G or PG content rating
• Has acheived a high rating in gameplay, quality, and originality

 


 

In this fairy tale card game, one player is Jack, trying to steal treasure, and the other player is the giant.

Jack must collect beanstalk cards in order to steal the treasure, while the other player manipulates the cards, trying to position the giant cards correctly so that he can capture Jack and put an end to his thieving ways.

Players are thieves, stealing from a wizard’s tower. On your turn you move to a card on the row your character currently occupies or onto a card on any row below you. Once you move to a card, you collect it and add it to your haul.

At the end of the game, players score points for collecting treasures in matching suit or of matching value.

Will you become the most prestigious thief and win the game?

Werewords combines the classic social deduction party game Werewolf with a word guessing game. One player is the Mayor who knows the magic word, as do the Werewolf and the Seer.
 
Players ask the Mayor yes or no questions, with the Seer trying to remain hidden from the Werewolf while helping the Villagers, the Werewolf trying to derail the guessing without being caught, and the Villagers trying to guess the magic word! 
Hardback combines deck-building with word games. Each card in the game has a letter on it. You create words with the letters in your hand to earn cents to buy more cards and to earn prestiage.
 
The game ends once someone reaches sixty prestige points and everyone has taken an equal number of turns. The player with the most prestige wins.
Players push their luck, adding monsters into the dungeon and taking equipment away from the adventuring hero. Once every other player has bowed out, the last player left takes the hero through the dungeon.
 
If a hero you're taking through the dungeon succeeds, you earn one point; if the hero perishes, you take a wound. Earn two points and you win the game, take two wounds and you're eliminated.
 
Can you survive the dungeons you yourself had a hand in creating?
In this real time board game, players manage their own ambulances, as they race against the clock to save their patients and deliver them to the hospital!
 
On your turn you gather supplies, buy upgrades, and treat patients all in an attempt to keep them out of the morgue.
 
Played over three rounds, turns become shorter and shorter as the game progresses. So think fast and move faster! 
 
Each player is growing their own trees and collecting light points. The bigger a tree is growing the more light points you earn. You spend light points to buy new trees and finally retire them, earning victory points.
 
After the sun has gone around the board three times, the game ends and the player with the most points wins.
You are on a mysterious island, full of deadly penguins and must race to collect treasure and make it out alive before your time runs out! 
 
Played against a soundtrack CD that tracks time as well as infuses the game with plenty of atmosphere, Pingo Pingo will have players racing around the room, slapping cards, and shooting a dart gun at targets to collect treasure and stay alive.
Players brave yetis, avalanche, and lack of oxygen as they try to climb to the top of the mountain and find the summit.
 
A press-your-luck dice game, Dicey Peaks has you managing your oxygen as each turn you must choose to either rest to replenish it or push on as you climb your way up the mountain. 
One Night Ultimate Werewolf is the classic party game Werewolf, with no player elimination, no moderator, and all played in about ten minutes.
 
Players take actions during the night and then during the day phase must decide which player to kill. If a werewolf dies, the village wins; if a villager dies then the werewolves win. It's even possible that no one is a werewolf, in which case players can win by all agreeing not to kill anyone.
 

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