One Two Many Rabbits: A Fluffy Math Challenge

The rabbits are everywhere! Time to send them home with one dice roll at a time. But math can be tricky, and you might find yourself overrun!
Published by Happy Camper and Three Archers, One Two Many Rabbits is a card game for 1-4 players with a (roughly) 15-minute game time.
Gameplay
Each player is given a hand of cards, numbered 1-12, along with a single plus/minus card, and a wild. A draw deck is placed in the middle of the table.
On a player’s turn he must choose whether to roll one, two, or three dice. After rolling, he may discard cards from his hand whose value matches the values of the dice, or the combined values of the dice. For example, if a player rolls a one, four, and six, he might discard those numbers from his hand. Alternatively, he could choose to discard a one and a ten, or even discard an eleven. The plus/minus card may be used to combine or subtract card values from each other to reach a value of the dice, enabling him to discard all cards used. A wild can act as any number.
The player must use all three dice values when discarding. If he is unable to do so, he must draw a card from the draw deck to add to his hand for each die he was unable to use. The draw deck might be new numbers, it might be wilds, or more plus/minus cards. It can also be the piggyback card. At the start of another player’s turn, a person may play a piggyback card to then allow himself to also discard cards from his hand based on the dice rolls (failing to match a die does not force him to draw cards in this context).
Another card that can be drawn from the draw deck is the ‘Place Your Rab-bets’ card. When one of these is drawn, it is immediately played. Each player must choose one number card in their hand, and then two dice are rolled. If a player chose a card whose number matches the combined sum of the two dice, he gets to discard his card.
If a player rolls doubles on his turn, all other players must draw one card into their hand. If he rolls triples, all other players must draw two cards.
The goal of the game is to be the first player to have no numbered cards in hand. If a player manages to get rid of his last one, he immediately wins the game. It is not necessary to get rid of all your wilds or special cards.
Review
There is usually some element of calculating the odds with push-your-luck dice games, but One Two Many Rabbits really puts the math front and center here as you’re considering how different numbers can combine, and how many dice to roll to try and reach those numbers. Throw in the plus and minus cards, and you’re suddenly considering even more combinations.
That element of being able to use the plus and minus cards to create different numbers is a fun mechanic. Wilds, meanwhile, don’t need to be out of a player’s hand to win the game, but they’re a useful way to satisfy a die and not force a player to draw another card.
The game can definitely run too long, however. There’s a lot of both luck of the roll as well as luck of the draw here. The draw deck can really help a player out, giving them another plus/minus or even piggyback card, or it can throw an extra 12 into a player’s hand. Then those doubles and triples force opponents to draw cards, as well. So, it’s a game that’s very easy to lose progress on.
There’s some really enjoyable artwork in the game and seeing all the rabbits as you play is half of the fun. It’s lighthearted, a little silly, and creative.
This feels a lot like a card game you might have bought 20 years ago from Gamewright, and I mean that in the best way. The luck factor and varying game length might be too much for some players, but the game itself is quite enjoyable — light and fluffy, but with a fun math twist.
Pros: Great artwork, fun ways to combine numbers on both dice and cards
Cons: Game length can vary due to luck factor
Disclosure: we received a complimentary review copy of this game.