Despite record temperatures, fans of all ages enjoyed four days of unadulterated geekdom during Phoenix Comic Con (PCC) this year, and gaming seemed bigger than ever. Nestled in the wide expanse of the Hyatt Regency’s main Atrium sat the central hub of PCC’s tabletop gaming space. Ascending the escalator as it emptied into the gaming hall where new demos, development companies, and play experiences waited, always brought with it a feeling of excitement mixed with anticipation.
Gamewright has announced a new party game, King of Tokyo will be getting some new artwork, and Harry Potter Hogwarts Battle: A Cooperative Deck-Building Game has been officially announced.
For game designer and publisher Julia Schiller, success with her newest Kickstarter venture Hoard would mean more than just simply acquiring the funds to produce thousands of copies. Originally born in America, Schiller moved to New Zealand back in 2000 and has been there ever since.
All games have an element of chance to them. Your path to victory or defeat always depends to some extent on the moves of your opponent, after all. But some games are more reliant on chance than others. With a game like Yahtzee, the goal is to minimize chance’s influence on the outcome, and that’s what I’m here to get you thinking about.
Games which accommodate both solo and cooperative play seem to be especially valued in the market these days. This trend was noticed by developer Chris Cieslik of Asmadi Games, and inspired the new Kickstarter game One Deck Dungeon. Whether it’s the straightforward mechanics, solo play support, or the deliberate decision making behind the character artwork, the project has already accumulated over $85,000 in backer support.
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