So you've been working on a game idea for years — writing and rewriting rules, sweating over just the right theme, working endlessly on the graphic design, scrounging components from other games, cutting and taping and cobbling together pieces and parts, and then playtesting with family and friends over and over and over again. You finally get it to the point where you think it can become a real, live product. Out there in the marketplace, for the whole world to buy. The ultimate proving ground.