Digital Games | Casual Game Revolution

Digital Games

The designer of Final Girl: A Rotten Harvest opens up about this chilling solo adventure. Plus: trends from Gen Con and Origins 2025, board games as an art form, digital board gaming, and what we can learn from the design philosophies of ancient games.

In this issue: Werewords, a new app-driven, hidden identity word game from Bezier Games. Plus: tabletop escape room games, the rise of digital board games and simulators, international gaming trends from the perspective of publishers around the world, the philosophy of "better" board games, and how Rather Dashing Games got a fresh start in the industry.

It is clear that the casual video game explosion did not simply happen by accident. What can the board game industry learn from the casual video game industry?